Art of Atari
by Tim Lapetino
Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company’s unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you’re a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!
3.5 of 5 Stars
I was born in 1984 so Atari was at it’s prime just a little before I could really appreciate it. That said I’ve always been fascinated by video games and technology including the older stuff I never had the chance to explore. This book was a feast for anyone who is interested in the history of atari. I was more interested in the artwork and how that was done through the company than some of the financial and personal history so I admit, I skimmed some of the lengthier bits. What I really loved about this was the huge amount of artwork that’s included in the book. I was able to understand more the connection between the artwork and the individual games. Even better than that though was learning more about each artist. As far as I’m aware most of Atari’s games don’t feature credits for either the game developers or the artists that worked on each project. This is something that’s mostly unheard of now, credit being given when it’s deserved. I found it interesting that many of the artists who worked for Atari in the 70’s and 80’s didn’t even have a lot of gaming experience themselves.
I received this as an ebook and was able to appreciate the artwork on my computer but think I’d appreciate it much more as a physical book. I’d love to have something like this on display in my living room either on my coffee table or a bookshelf. I’d probably rate it higher as a physical copy just because it would be easier to read. I think video game enthusiasts would appreciate this book both with the historical content and especially the graphics that are spread throughout and are highly detailed and notated. I do recomend spending a little more money for a physical copy because I do believe that with this title it will be well worth it.
I’d like to thank Diamond Book Distributors for providing me with a free galley of this book in exchange for my honest review.