Calla faces charges against her for changing the past. Her use of the Travel Glasses resulted in the creation of two writings that affected the lives of Edgar, the inventor of the Travel Glasses, and Valcas, their prior owner. Now Calla must explain her actions before the Time and Space Travel Agency.
The hearing does not end well. The travel commissioner finds Calla guilty as charged and forces her to choose between two harsh penalties. Despite the risk of becoming lost herself, Calla accepts a dangerous travel mission that may help her find her father. She teams up with a group of talented travelers. While working with them, she soon discovers that she has a special travel talent of her own.
Pursued by the sentient being of white light that’s been tracking her father’s bloodline, Calla fears her newfound talents may not be enough to protect her and her teammates before they complete their mission.
Insight Kindling is the second installment in The Call to Search Everywhen serial series.
4 of 5 Stars
I liked this book even more than the first book Travel Glasses. Almost right from the beginning you can see how much Calla is growing as a person. She’s realizing the consequence of her actions. Because she was having all of these realizations I felt much more of a connection to her. We also got to know Valcas better though I was still left with tons of questions about him. I’m still not entirely sure of his intentions. A lot of his behavior from the first book isn’t explained all that well. The new characters that make up the team for the dangerous mission Calla accepts are awesome. In many ways I like them more than either Calla or Valcas. The world building wasn’t as extensive in this part of the series but it was adequate. I admit I was yearning for a bit more actual time travel but I don’t necessarily think it would have fit with the story. The ending though, gosh, the ending. I very nearly threw my tablet across the room. I’m in very deep need to find out what’s happening next in this series.
Valcas and I landed with me still in his arms.
I looked up at him and caught my breath. “You could have told me when we needed to jump. I’m not going to run.”
“Good. Between the Uproar that is after you and now the TSTA, I’m the least of your worries.”
He let go of me and looked up at the sky. “Stay close by.”
I followed Valcas’ gaze. The sky was a dirty slate of charcoal smeared with a scribbling of chalky clouds. Everything underneath it was thick with fog.
“What’s an Uproar?” I asked.
“The being that knocked you flat to the ground at Winston Lake? Suffice it to say that the being is deadly. It was playing with you back then, testing you out.”
“Okay, but what is it?” All I remembered seeing at the dock near the lake where Valcas and I had first met was a flash of bright white light. It attacked me multiple times, once just before Valcas arrived, and then again the next day, right before Valcas and I escaped using his travel glasses.
“The Uproar is a disturbance. Chaos. A being that feeds on the blood of travelers and the lost.” Valcas waved his arms in front of him, as if he were trying to part the fog, to clear a path. “This is not good.”
“The visibility here is worse than I’ve ever seen it.”
I tried to read the expression on his face, but I couldn’t. It was bad enough that the glasses covered his eyes. The fog covered everything else.
“Take my hand,” he said. “We have to run inside.”
As I stared at his outstretched hand, my stomach twisted into a knot. “But I’m not lost.”
Hand in hand, our feet pressed forward to the same beat. The gravel beneath us grated with each step. A bright white glow, thicker and more pervasive than the gritty fog, once again surrounded us. Without our travel glasses the light would have been painful. It would have forced both of us to close our eyes.
I kept my eyes open as the light faded. Smooth polished stones replaced the rough gravel below us. We stopped running. I let go of Valcas’ hand and stepped forward. A steel blue building stood at the end of the stone pathway. Its façade of smooth brick-shaped rectangles reflected the sky like glossy mirrors. The door to the building was closed, barred shut with long mirrored posts. The stenciling on the sign above the door read:
TIME AND SPACE TRAVEL AGENCY.
I wiped sweat from my palms across my jeans. All I had to do was run, to use the travel glasses to transport me somewhere else. Anywhere else but here.
Chess Desalls recently authored the first two installments of the YA time travel series, The Call to Search Everywhen. She’s a longtime reader of fantasy and sci-fi novels, particularly young adult fiction. When she’s not reading or writing, she enjoys traveling and trying to stay in tune on her flute.