by Greg Toppo
Goodreads Synopsis: What if schools, from the wealthiest suburban nursery school to the grittiest urban high school, thrummed with the sounds of deep immersion? More and more people believe that can happen – with the aid of video games. Greg Toppo’s The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners.
Experts argue that games do truly “believe in you.” They focus, inspire and reassure people in ways that many teachers can’t. Games give people a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again-right away-and ultimately, succeed in ways that too often elude them in school. This book is sure to excite and inspire educators and parents, as well as provoke some passionate debate.
I love gaming so this book instantly stood out to me. As much as I love playing games on my computer and tablet I hadn’t really thought of them on a level of learning. After reading this book I’m realizing how the various games we play can actually improve how we think and interact. I’ve always known some games were great for school – I remember a game called Number Munchers clearly in school when I was growing up. What I hadn’t expected is how wide of a population games can reach – including children with limited English. Interestingly enough, this book brought up the idea that gaming can in itself erase the need for these standardized tests that dominate schools in America now. It was great information but at times it felt like I was reading an enjoyable text book and I got a bit lost in names and dates. My favorite part of the whole thing was how it emphasized the need to make students want to learn, to enjoy learning.
FTC Disclosure: I received this free from the publisher in exchange for an honest review. This in no way influenced my opinion of the book and I was provided with no other compensation.